![]() At either point it can change the contents of the signal. The game sends feedback to the drivers, which sends it to the wheel. To avoid this you don't let the game change device settings, you set those once and then configure each game to match. Consequently if you play both games you can end up with wrong settings by mistake if you tune it for one game and leave it. If the game is allowed to change settings, it might be the case that rFactor changes overall effects strength to 20%, and AC changes the damper effect strength to 20%, both looking for the same result but adjusting different values. This is the resolution problem - there aren't any differences in feedback because it's limited to a couple outputs. If you adjust the gain lower, then it sends only a 4 or 5 on the hardest bumps, it sends a 2 in cornering, and it doesn't change from 0 for light bumps. If you adjust the gain higher, then it starts sending a 10 in every corner, and it can't send anything stronger on harder bumps. Cornering maybe a 3 or 4 aligning moment. Then if the gain is set properly, it will send a 10 on the hardest bumps, and only a 1 or 2 on light bumps. ![]() Say the game is allowed to send a number between 0 and 10 - those are the only inputs the driver will accept. The point where this can affect the results is in clipping and resolution. Or if you have gain in game at 100%, and set 65% global force, then the game sends '100' which gets changed to 65 sent to the wheel. If you change gain in game to 65%, it might send a '65' instead, which will get sent to the wheel at 65. In gain for example, the game would send a '100' which at 100% global force gets sent to the wheel as still a 100. here is the link to a pictures walk through i made of how i set up my logitech profiler CLICK MEĬlick to expand.The game sends feedback to the drivers, which sends it to the wheel. Some of the guys in GTL that were having issues with there FFB and wheels, have tried this and say it was better than what they had. So if you only use one profile, the global profile for all your sims ticking or unticking the box should not make much difference but if you have multiple profiles all set differently you would tick the box in the specific profile and allow the sim to adjust the settings. I was lead to believe that then each sim can adjust or override all the setting in ffb from the game as the sim has its own settings but still uses the logitech profiler to portray the effects though the profiler.Īs to how accurate this is or how good it is at doing all the above i don't know, there are times when a swear there is no difference between setting the box ticked or unticked, But a few guys that have done the above say it has sorted out the odd weird effects in sims from there FFB, and the fact there is more than one profile Each sim has its own profile, and then the box is ticked allowing each sim to have full use of the logitech profiler and it settings. But in my specific game settings (individual profiles for each sim) for my sims i may have the wheel set from 540 deg up to 900 deg depending on the sim i drive. In my global profile i have the same setting but have the wheel rotation set to 900 with the box allow game to adjust settings unticked. From what i understand this has something to do with the use of global and specific profiles for individual games, ![]()
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